Sadie
Basic Info
Image | Player Name | Character Name | Race | Class |
---|---|---|---|---|
Dwarmin | Sadie Coldshoal | Merperson | Biologist |
Attribute Info
Abilities:
Herbalism, Animal Care, Health Care, Exploration, Alchemy, Science, Diplomacy
Abilities | Health Part | Magick Part | Aggression | Fortitude | Nimble | Brilliance | Spirit | Awareness | Companionship | Allure |
---|---|---|---|---|---|---|---|---|---|---|
Herbalism, Animal Care, Health Care, Exploration, Alchemy, Science, Diplomacy | 4 | 4 | 2 | 2 | 3 | 7 | 3 | 7 | 4 | 4 |
Race info (Merperson)
A race of undersea dwellers, with the lower tails of fish and the upper bodies of humanoids. Depending on their environment, they can manifest a pair of legs for walking on land, or gills for spending long times undersea-likewise, when underwater they develop a bony 'helmet' on their heads, given them a shark like appearance and when on land they sprout hair on their bodies the color of kelp. Their skin is typically pale white on their stomachs, and grey, black, brown or blue.
Her own world is analagous to 20th Century earth, except for the inclusion of fantastic beings such as herself.
Basic/Note Data
Sadie is taller than an average Human at full height - almost eight feet - but her light bone structure makes her lighter than might be expected. The front of her body is pure snowy white dotted with grey-black spackles, skin merging perfectly into a dark blue back that goes from the top of her head, down to her feet. Her other features are distinctly Human. When swimming, she develops a powerful tail, and her eyes are jet black, covered by nictitating membranes. On land, she develops a pair of long legs, and her eyes resemble those of a human-with white pupils and green irises. Her hair is long, stringy and shaded soft moss green.
Bio
Sadie is, at heart, something of an explorer. She has never been comfortable staying at home and working an easy life. From an early age, she would swim from home as often as she could, exploring the oceans around her-and eventually the lands, which were far more dangerous. Sadie developed a certain interest in plants and herbs, and made a habit of collecting them as she travelled-some to bring back to her people for food or medicine, others to spread seeds and spores-for she had a love of all growing and living things. For her decisions, she was considered quite odd. Merfolk are, after all, a fairly conservative people...but the field of Biology was always her calling. She often helped the local Humans when they were having problems fishing-almost always because of pollution from local 'manufacutories'-and calmed her peoples somewhat irrational tempers.
Changing Scenery
Sadie's story was perhaps not epic in scope. She was chased by a cranky Giant Squid (honestly, she tried to say hello) into a strangely glowing cave, and the cave went a bit deeper than she might have thought...Sadie felt a strong undertow she was helpless against, and it pulled her down, down, down...