Sadie Coldshoal

Basic Info

ImagePlayer NameCharacter NameRaceClass
DwarminSadie ColdshoalMerpersonBiologist

Attribute Info

AbilitiesHealth PartMagick PartAggressionFortitudeNimbleBrillianceSpiritAwarenessCompanionshipAllure
Herbalism, Animal Care,
Health Care, Exploration,
Alchemy, Science,
Diplomacy
4422373744

Skills

NameImageScales toEffectCostNotes
Alchemic Knowledge???-Passive- Suddenly the world of Daros makes a lot more sense on a chemical level, and basic tonics and potions can be created.0 MPKnown Recipes: Spirar+Spirar=???

Race info (Merperson)

A race of undersea dwellers, with the lower tails of fish and the upper bodies of humanoids. Depending on their environment, they can manifest a pair of legs for walking on land, or gills for spending long times undersea-likewise, when underwater they develop a bony 'helmet' on their heads, given them a shark like appearance and when on land they sprout hair on their bodies the color of kelp. Their skin is typically pale white on their stomachs, and their bellies are grey, black, brown or blue.

Her own world is analagous to 20th Century earth, except for the inclusion of fantastic beings such as herself.

Basic/Note Data

Sadie is taller than an average Human at full height - almost eight feet - but her light bone structure makes her lighter than might be expected. The front of her body is pure snowy white dotted with grey-black spackles, skin merging perfectly into a dark blue back that goes from the top of her head, down to her feet. Her other features are distinctly Human. When swimming, she develops a powerful tail, and her eyes are jet black, covered by nictitating membranes. On land, she develops a pair of long legs, and her eyes resemble those of a human-with white pupils and green irises. Her hair is long, stringy and shaded soft moss green.

Bio

Sadie is, at heart, something of an explorer. She has never been comfortable staying at home and working an easy life. From an early age, she would swim from home as often as she could, exploring the oceans around her-and eventually the lands, which were far more dangerous. Sadie developed a certain interest in plants and herbs, and made a habit of collecting them as she travelled-some to bring back to her people for food or medicine, others to spread seeds and spores-for she had a love of all growing and living things. For her decisions, she was considered quite odd. Merfolk are, after all, a fairly conservative people...but the field of Biology was always her calling. She often helped the local Humans when they were having problems fishing-almost always because of pollution from local 'manufacutories'-and calmed her peoples somewhat irrational tempers.

Changing Scenery

Sadie's story was perhaps not epic in scope. She was chased by a cranky Giant Squid (honestly, she tried to say hello) into a strangely glowing cave, and the cave went a bit deeper than she might have thought...Sadie felt a strong undertow she was helpless against, and it pulled her down, down, down...

Family and Relationships

Sadie was orphaned at a young age during a clash between Humans and Merpeople-the violence endured colored her emotions, giving her a certain empathy and desire for peace. Even now, she does not particularly enjoy fighting. Her only Sister-Bethany-raised her. By the time they were both adults, both of them had used their gifted intellects to make a name for themselves in the world of science-though Sadie always thought herself in her big sisters shadow, accomplishment wise.

  • Nikolai: Sadie treats him in a friendly, if guarded way-he is, like her, a sort of intellectual-and sort of a rival, though she's far too shy to admit that directly.
  • Queen: Sadie considers the Queen her friend-though most of her is still a mystery to the Merwoman. She's interested to know exactly where Queen comes from...
  • Aidan: A blossoming friendship, or something deeper-Sadie feels a bond with the Sylvan elf. While it was originally (mostly) born out of the spirit of scientific inquiry, she found him to be a charming and likable person. One she could stand to know better. Sadie does have an unvoiced fear, a suspicion that their paths have crossed before-albeit, long after his life had ended.
  • R.E.G.I.S: Sadie doesn't know what to make of the gentle giant-she's not quite a Robotics expert, and is unsure if Regis is alive, sentient, none of those, or otherwise. He defies classification, and that intrigues her. He seems to have a love for life to rival her own, even if a lack of means to express it.
  • Bowser: The overlarge Reptilian scares Sadie, in a way-he's very commanding and quite strong. She'd more like as to get out of his way or do what he orders, but being stuck on the island means they have to work together.
  • Cora: Sadie knows little about her, except she is a bard-and not terribly pleasant company. Though she's not likely to admit it, Sadie is a bit jealous of her skills-and wondering what might happen if the Halfling set her eyes on Aidan...