REGIS
Basic Info
Image | Player Name | Character Name | Race | Class |
---|---|---|---|---|
Burkhart | R.E.G.I.S. | Golem | Combat Medic |
Attribute Info
Abilities | Health Part | Magick Part | Aggression | Fortitude | Nimble | Brilliance | Spirit | Awareness | Companionship | Allure |
---|---|---|---|---|---|---|---|---|---|---|
Heal through touch (by choice, obviously), metal body, asexual obliviousness, sturdy frame, digestive regeneration | 6 | 4 | 5 | 6 | 2 | 2 | 5 | 4 | 5 | 1 |
Race info (Golem)
R.E.G.I.S. is a metal golem infused with life magick. It was designed to be durable, dependable, and powerful. It was also designed to have a personality that would be comforting to the wounded and very protective. It also possesses a method of self-repair that involves ingesting metal to repair holes in its armor.
Bio
R.E.G.I.S. was designed originally by the DFS Science Department to be a rugged and dependable support unit in areas where proper medical care was nearly unheard of, in addition to having the flexibility to be an efficient combat medic in heavy fire zones. Its model is also commonly tasked with the extraction and recovery of wounded troops. Unfortunately, this unit is only the bare-bones model so it is lacking many of its more powerful upgrades, but even its most basic functions should prove useful to anyone in the field. This model is also known to have a few… quirks.
Changing Scenery
For almost all its existence, R.E.G.I.S. has been inactive and in storage. He knows that any situation where he will be activated will likely be dire, and will immediately heal those who seek his help. Until then, though, he sits quietly in his storage container.